Patch Notes – 9.1.0.1

Incoming Patch Notes

Enhanced Polymorph System

  • Enhanced Polymorph entries have been refactored and expanded. Each form now explicitly defines its stat ranges, stat point cap, base skills, skill caps, allowed armor type, and evolution XP requirement.
  • Stat changes are now prevented while polymorphed. This prevents unintended stat manipulation and edge cases while a form is active.
  • Fixed an issue where being polymorphed during a server restart could reset Strength to 1.
  • Armor restrictions are now polymorph-specific. Each form defines which armor material types can be worn while polymorphed.
  • Clothing, armor, and weapon restrictions now only apply to Enhanced Polymorph. This restores the original behavior for the regular polymorph spell.

Bard Talisman XP Adjustments

  • Cacophony Burst base XP reduced from 15,000 → 2,000
  • Ember’s Echoes base XP reduced from 15,000 → 500
  • Harmonic Melody base XP reduced from 15,000 → 2,000
  • Soul Chorus base XP reduced from 15,000 → 2,000
  • Violent Crescendo base XP reduced from 15,000 → 2,000

XP & Scaling Fixes

  • Rage of the Crowd will no longer gain XP if you are out of range of the provoked creatures.
  • Prevents spell-based damage increases and XP gain on talismans other than:
    • Idol of the Magi
    • Idol of Forbidden Magic
    • Idol of Endless Forms

Visual & Cosmetic Fixes

  • Decreased the priority of skin dyes so they no longer overwrite polymorph body visuals.

Housing & World Fixes

  • Fixed an issue with RDAs returning players to Trammel when exiting instanced housing.

These changes improve clarity, balance, and long-term scalability of the Enhanced Polymorph and Bard Talisman systems while restoring expected behavior in legacy mechanics.

Enhanced Polymorph – Form Details (Updates)

Each Enhanced Polymorph form has its own stat ranges, stat point cap, starting skills, skill caps, allowed armor type, and evolution XP requirement. Stat changes are locked while polymorphed.


Dire Wolf

  • Role: High-speed melee bruiser
  • Stats (Min): 120 STR / 130 DEX / 25 INT
  • Stats (Max): 150 STR / 180 DEX / 150 INT
  • Max Stat Points: 350
  • Base Skills: Tactics 80, Wrestling 70, Anatomy 60, Magic Resist 60 (Eval Int 0)
  • Skill Caps: 100
  • Allowed Armor: Leather
  • Evolution XP: 10,000

Giant Spider

  • Role: Poison-focused melee hybrid
  • Stats (Min): 120 STR / 130 DEX / 25 INT
  • Stats (Max): 150 STR / 180 DEX / 150 INT
  • Max Stat Points: 350
  • Base Skills: Poisoning 80, Tactics 70, Wrestling 60, Anatomy 60, Magic Resist 60 (Eval Int 0)
  • Skill Caps: 100
  • Allowed Armor: Leather
  • Evolution XP: 20,000

Mud Golem

  • Role: Heavy tank / mitigation specialist
  • Stats (Min): 240 STR / 40 DEX / 20 INT
  • Stats (Max): 120 STR / 100 DEX / 300 INT
  • Max Stat Points: 520
  • Base Skills: Wrestling 80, Tactics 70, Parry 60, Magic Resist 60, Anatomy 30, Eval Int 30
  • Skill Caps: 100
  • Allowed Armor: Plate
  • Evolution XP: 30,000

Lich Shade

  • Role: Pure spellcaster
  • Stats (Min): 80 STR / 50 DEX / 280 INT
  • Stats (Max): 120 STR / 100 DEX / 460 INT
  • Max Stat Points: 560
  • Base Skills: Magery 80, Eval Int 70, Meditation 60, Wrestling 20, Anatomy 30
  • Skill Caps: 100
  • Allowed Armor: Leather
  • Evolution XP: 40,000

Frost Troll

  • Role: Strength-based brawler
  • Stats (Min): 200 STR / 110 DEX / 30 INT
  • Stats (Max): 480 STR / 190 DEX / 120 INT
  • Max Stat Points: 580
  • Base Skills: Wrestling 80, Tactics 80, Anatomy 60, Magic Resist 60 (Eval Int 30)
  • Skill Caps: 100
  • Allowed Armor: Leather
  • Evolution XP: 50,000

Fire Drake

  • Role: Melee / spell hybrid
  • Stats (Min): 150 STR / 100 DEX / 100 INT
  • Stats (Max): 380 STR / 200 DEX / 320 INT
  • Max Stat Points: 600
  • Base Skills: Wrestling 60, Magery 70, Eval Int 70, Tactics 70, Magic Resist 60, Meditation 70, Anatomy 30
  • Skill Caps: 100
  • Allowed Armor: Dragon
  • Evolution XP: 60,000

Ooze Horror

  • Role: Poison caster hybrid
  • Stats (Min): 175 STR / 110 DEX / 80 INT
  • Stats (Max): 360 STR / 120 DEX / 260 INT
  • Max Stat Points: 620
  • Base Skills: Wrestling 60, Magery 80, Poisoning 70, Tactics 70, Eval Int 60, Magic Resist 60, Anatomy 30
  • Skill Caps: 100
  • Allowed Armor: Spined
  • Evolution XP: 80,000

Storm Djinn

  • Role: Mobile spellblade
  • Stats (Min): 170 STR / 100 DEX / 90 INT
  • Stats (Max): 360 STR / 150 DEX / 340 INT
  • Max Stat Points: 640
  • Base Skills: Magery 80, Wrestling 70, Tactics 70, Meditation 70, Magic Resist 60, Anatomy 30 (Eval Int 30)
  • Skill Caps: 100
  • Allowed Armor: Leather
  • Evolution XP: 100,000

Balron

  • Role: High-end caster brute
  • Stats (Min): 200 STR / 80 DEX / 180 INT
  • Stats (Max): 480 STR / 140 DEX / 480 INT
  • Max Stat Points: 680
  • Base Skills: Wrestling 60, Tactics 70, Magery 80, Eval Int 80, Magic Resist 70, Meditation 70, Anatomy 30
  • Skill Caps: 100
  • Allowed Armor: Horned
  • Evolution XP: 130,000

Ancient Dragon

  • Role: Endgame apex form
  • Stats (Min): 300 STR / 50 DEX / 50 INT
  • Stats (Max): 700 STR / 200 DEX / 300 INT
  • Max Stat Points: 800
  • Base Skills: Tactics 80, Wrestling 80, Magery 60, Magic Resist 60, Meditation 60, Anatomy 30, Eval Int 30
  • Skill Caps: 100
  • Allowed Armor: Dragon
  • Evolution XP: 140,000

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